Ball Eating Simulator

Ball Eating Simulator

Get ready to have a great eating and growing fun under an open sky with cool balls inside different costumes in this great simulator game! Eat as much as balls around and get as much as big in the ball’s arena. Eat others, earn coins, and unlock new skins. Chase after gifts, rotate the lucky spin, or enjoy the everyday gifts to carry your eating simulator experience further. All you want is to become the king of the ball arena with your cool player.

Game Controls and Instructions for Ball Eating Simulator

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

What company was responsible for producing this game?

The individual or team responsible for programming and designing the game is CursoraLabs.

How is this game tagged for discovery?

The essential tags related to the game are 2players, arena, ball, eat, pacman.

Is there a mobile version of this game for iOS and Android?

Yes, players can enjoy Ball Eating Simulator on their smartphones or tablets.

Does the game have any content related to blood?

Yes, Ball Eating Simulator has violent or bloody imagery.

Is this game suitable for younger or older players?

This game is suitable for players in the Kids, Teens, Young Adults, Adults, Seniors age group.

Does this game cater to a particular gender group?

Ball Eating Simulator is intended for Male & Female.

Is the content of the game appropriate for kids?

No, Ball Eating Simulator is not suitable for younger age groups.

What classification does this game have?

The gameplay of this game represents .IO, Simulation.

Which tools were used to implement the game's physics and mechanics?

The game was created using WebGL development platform or library.

Is there any kind of harmful behavior depicted in the game?

Yes, elements in Ball Eating Simulator show cruelty or harm.
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